Sonntag, 31. Juli 2011
Samstag, 30. Juli 2011
welcome to martinsays.blogspot.com
from wikipedia.org:
“Simon says is a game for three or more players (most often children). One of the people is “it” – i.e., Simon. The others must do what Simon tells them to do when asked with a phrase beginning with “Simon says”. If Simon says “Simon says jump”, the players must jump (players that do not jump are out). However, if Simon says simply “jump”, without first saying “Simon says”, players do not jump; those that do jump are out. In general, it is the spirit of the command, not the actions that matters; if Simon says “Simon says touch your toes”, players only have to show that they are trying to touch their toes. It is the ability to distinguish between valid and invalid commands, rather than physical ability, that matters here.
It is Simon’s task to try to get everyone out as quickly as possible, and it is every one else’s job to stay “in” for as long as possible. The last of Simon’s followers to stay in wins (although the game is not always played all the way through).
It is considered cheating to give impossible commands (“Simon says ‘lift your left leg’. Simon says ‘lift your right leg’. Simon did not say ‘put your left leg down’!”) or phrase the commands in such a way that the other player has no option but to ‘go out’ (“Simon says ‘jump up’. Come down.”). However, at least in some versions, it is allowed for Simon to eliminate players by asking them to do something seemingly unrelated to the game (example: “Anyone remaining join me up here.”)
A recent psychological study found that the game can be a healthy way to help children to improve self-control and restraint of impulsive behavior. [1]
The name of the game also inspired a classic 1980s electronic toy named Simon by computer games inventor Ralph H. Baer.[2] It is a circular electronic game featuring four colored quadrants. The game will flash quadrants in turn and expect you to repeat the sequence. If you get the sequence correct, the game will respond with a longer sequence. There is also a classic Simon Says-like mode called Tricky Mickey in the 1989 Milton Bradley game of physical skill Mickey Says, which features Mickey Mouse as its host.”
…time to get involved, bitches. get off your cell phones, stop texting and start jumping.
martin says check this site every day and your life will improve 18.7%.
“Simon says is a game for three or more players (most often children). One of the people is “it” – i.e., Simon. The others must do what Simon tells them to do when asked with a phrase beginning with “Simon says”. If Simon says “Simon says jump”, the players must jump (players that do not jump are out). However, if Simon says simply “jump”, without first saying “Simon says”, players do not jump; those that do jump are out. In general, it is the spirit of the command, not the actions that matters; if Simon says “Simon says touch your toes”, players only have to show that they are trying to touch their toes. It is the ability to distinguish between valid and invalid commands, rather than physical ability, that matters here.
It is Simon’s task to try to get everyone out as quickly as possible, and it is every one else’s job to stay “in” for as long as possible. The last of Simon’s followers to stay in wins (although the game is not always played all the way through).
It is considered cheating to give impossible commands (“Simon says ‘lift your left leg’. Simon says ‘lift your right leg’. Simon did not say ‘put your left leg down’!”) or phrase the commands in such a way that the other player has no option but to ‘go out’ (“Simon says ‘jump up’. Come down.”). However, at least in some versions, it is allowed for Simon to eliminate players by asking them to do something seemingly unrelated to the game (example: “Anyone remaining join me up here.”)
A recent psychological study found that the game can be a healthy way to help children to improve self-control and restraint of impulsive behavior. [1]
The name of the game also inspired a classic 1980s electronic toy named Simon by computer games inventor Ralph H. Baer.[2] It is a circular electronic game featuring four colored quadrants. The game will flash quadrants in turn and expect you to repeat the sequence. If you get the sequence correct, the game will respond with a longer sequence. There is also a classic Simon Says-like mode called Tricky Mickey in the 1989 Milton Bradley game of physical skill Mickey Says, which features Mickey Mouse as its host.”
…time to get involved, bitches. get off your cell phones, stop texting and start jumping.
martin says check this site every day and your life will improve 18.7%.
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